Meet the designer

Meet the designer

From designing clarity to embracing chaos

From designing clarity to embracing chaos

Product designer

3+ years experience

+5 Years of Experience

Louis Melorance builds products that breathe. He finds flow in slow coffee rituals, fast prototypes, and between user need and business vision.

Product designer

Louis Melorance builds products that breathe. He finds flow in slow coffee rituals, fast prototypes, and between user need and business vision.

Product designer

3+ years experience

+5 Years of Experience

Louis Melorance builds products that breathe. He finds flow in slow coffee rituals, fast prototypes, and between user need and business vision.

Research & Map

Prioritize

Build & Test

Scale

How I work

Messy notes, magical results

Research & Map

Prioritize

Build & Test

Scale

How I work

Messy notes, magical results

Research & Map

Prioritize

Build & Test

Scale

How I work

Messy notes, magical results

Design stack

A mix of pixels, planning, and playlists.

Design stack

A mix of pixels, planning, and playlists.

Design stack

A mix of pixels, planning, and playlists.

Create a personal brand

Move to São Paulo

Get back to startup work

Next Up for Me

Designing a lifestyle, fans & fun.

Create a personal brand

Move to São Paulo

Get back to startup work

Next Up for Me

Designing a lifestyle, fans & fun.

Create a personal brand

Move to São Paulo

Get back to startup work

Next Up for Me

Designing a lifestyle, fans & fun.

About Me - Designing new experiences for Growth

From therapy journals to Figma files, I've always been searching for what makes things (and people) click.

Design should feel obvious, It solves real problems for the business and the user while also delivering an captivating experience that users like.


I think most products don’t fail because of tech, they fail because of confusion or hard-headed decisions.


I work in the in-between: where founders feel stuck, where PMs are unsure, where AI can't reach (yet), where humans are.


I turn that ambiguity into decisions, those decisions into UX, and that UX into growth.

Each process is unique. Templates have a purpose, but they're not the rule.


I care about onboarding, retention and what users do when nobody's watching. But when they do watch they should like what they see.


Less friction. More adoption. Fewer distractions. Different experiences for each.


The best products don’t need to scream, they should just work.

About Me - Designing new experiences for Growth

From therapy journals to Figma files, I've always been searching for what makes things (and people) click.

Design should feel obvious, It solves real problems for the business and the user while also delivering an captivating experience that users like.


I think most products don’t fail because of tech, they fail because of confusion or hard-headed decisions.


I work in the in-between: where founders feel stuck, where PMs are unsure, where AI can't reach (yet), where humans are.


I turn that ambiguity into decisions, those decisions into UX, and that UX into growth.

Each process is unique. Templates have a purpose, but they're not the rule.


I care about onboarding, retention and what users do when nobody's watching. But when they do watch they should like what they see.


Less friction. More adoption. Fewer distractions. Different experiences for each.


The best products don’t need to scream, they should just work.

About Me - Designing new experiences for Growth

From therapy journals to Figma files, I've always been searching for what makes things (and people) click.

Design should feel obvious, It solves real problems for the business and the user while also delivering an captivating experience that users like.


I think most products don’t fail because of tech, they fail because of confusion or hard-headed decisions.


I work in the in-between: where founders feel stuck, where PMs are unsure, where AI can't reach (yet), where humans are.


I turn that ambiguity into decisions, those decisions into UX, and that UX into growth.

Each process is unique. Templates have a purpose, but they're not the rule.


I care about onboarding, retention and what users do when nobody's watching. But when they do watch they should like what they see.


Less friction. More adoption. Fewer distractions. Different experiences for each.


The best products don’t need to scream, they should just work.